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Game Mechanics: Daily Life

RELEVANT LINK 1: https://birdsonguniverse.com/books/crooked-wings/page/themes-for-crooked-wings 
RELEVANT LINK 2: https://docs.google.com/document/d/1qrwYWnhFNC5YsIbmXITyXvuLGa9kuVBDYEWlLXrttG0/edit  

The player has many opportunities to decide what to do with their life. 



IDEA: 

ABSTRACT IDEAS: 
  the 'standard playthrough' means that one will always get the same 'cards' or 'RNG seed'. But, this precludes the BEST ENDING. 

  much like Slay the Spire has 'cards' and 'relics', Crooked Wings would have 'cards' and 'relationship tracks' 

  corporations attack with (predetermined on the first run) ACTION CARDS 

CONCRETE IDEAS: 

  On day, say, 7, Veezal has THE FLU 

  



  bonus for Church Rank N(?): higher chance of SURPRISE COFFEE DELIVERY 

ENDING 1 (failure state): no win [Bad Ending]
  The labor union established by the protagonists is weak and doesn't enjoy either popular support OR institutional support. It's doomed to get repealed within decades. 

ENDING 2: institutional win [Good Ending 1] 
  The labor union established by the protagonists is strong, and enjoys institutional support. Unfortunately, the culture war has been lost, and it is threatened by decay 

ENDING 3: popular win [Good Ending 2]
  The labor union established by the protagonists is weak. However, the culture war has been won, and there is hope in the decades to come for similar reforms that will have better outcomes 

ENDING 4 (locked behind NewGame+): dual win [Good Ending 3] 
  The labor union established by the protagonists is strong and enjoys both popular AND instutitional support. The protagonists and their allies rejoice! But, they are so successful that <some antagonist> Opens The Door and now there's a giant hell-fortress in the middle of New Yirooburg. [Week N]
  STORY BEAT (Good Ending 3(?) achieved): Defeat the giant hell-fortress in the middle of New Yirooburg! Everyone throws a party. Hooray!  [Week N+1]




On a given bird's turn, a bird can choose 
INDOORS  
  Take nap 
OUTDOORS  
  
ACTIVISM 
  Rally 

  AUTO STAGE: From 9-6, the player is busy at work. 
  MANUAL STAGE 1: The player then has a set of 'early evening activities' they can pursue, this would take place from 6-9  
  MANUAL STAGE 2: Then, they have a set of 'late evening activities' they can do, or get in more sleep 

SLEEP DEBT IS A THING

Okay, let's look at some activities to do... 

PRIMARY 
1) underground labor union group 

A) check in with Zelrik (combos/overlaps with other activities) 
B) check in with Kaiyara (combos/overlaps with other activities) 
C) check in with Tawnette (combos/overlaps with other activities) 

SECONDARY 
  outside (or social) activities: 
1) participate in local politics 
2) socializing with an adult book club 
3) PAINTING CLSS 
4) literally just go to a bar
5) place of worship! 
6) helping at a homeless shelter 
7) helping with a kids program
8) EMT volunteering 
9) firefighting squad! 
10) go to a gym to WORK OUT 
11) HIKING TRIP 

  inside activities: 
1) stay home to write letters to send back home 
2) stay home to practice music 
3) stay home to read a book 
4) potato garden!! 
5) play with toys??
6) home workout 
7) writing a story!

  other:
1) going shopping 
2) going to the bank (and other things) 



OLD: WE'RE GOING WITH 7 DAY CALENDARS AGAIN 
In 7 day week calendar, humans work 25/35 days with 5/7 schedule, 30/35 with 6/7 schedule 
In a 5 day week, how would 5/7 work? 
NWWWN 3 2
WWWWN 4 1
WWWWN 4 1
NWWWN 3 2
WWWWN 4 1
WWWWN 4 1
NWWWN 3 2
In a 5 day week, how would 6/7 work? 
WWWWN 4 1
WWWWN 4 1
WWWWW 5 0
WWWWN 4 1
WWWWN 4 1
WWWWN 4 1
WWWWW 5 0